The Pioneer Plague
Developer: Bill Williams | Graphics: |
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Publisher: Mandarin | Sound: |
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Year: 1988 | Difficulty: |
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Genre: Shoot’em up | Lastability: |
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Number of players: 1 | Rating: |
4/10 | |
An artificial intelligence tasked with biospherization has lost its footrests. It’s here to biospherize your face.
It’s a conceptual game, the kind only the ’80s could pull off, by the author of Mind Walker…
Enough suspense—this is nothing more than a mediocre top-down shooter, dressed up with flashing, incomprehensible screens and sci-fi jargon.
Its true reason for existing is the developer’s discovery of a programming trick that allows 4,096 colours to be displayed simultaneously, and for heaven’s sake, he wants you to know about it! Honestly, I’ve never seen a more hideous interface (and trust me, I know a thing or two about that).
What I understood: during the city flyover phase, you’re asked to bomb those things represented by red dots on the radar.
Otherwise, I refer you to the manual to learn the basics of “sub-Euclidean navigation” or drone programming. As for the “manual emergency controls”, I fear it’s just copy protection, requiring a printed card on a transparent sheet. How to deter a late ’80s pirate and a curious visitor from the third millennium with waning patience…
Welp, just fade into obscurity then.
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