Captain Blood
Developer: ERE (Infogrames) | Graphics: |
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Publisher: Mindscape | Sound: |
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Year: 1988 | Difficulty: |
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Genre: Adventure | Lastability: |
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Number of players: 1 | Rating: |
7/10 | |
Captain Blood is a unique futuristic adventure game where you can communicate with aliens using a language made up of icons.
The story is pretty wacky. It’s not the game that tells it to you, but the instruction manual. Here’s my take on it:
Bob Morlock, a failed programmer, finds himself thrust into the video game he created. He takes the place of his hero, Captain Blood, in command of a spaceship. From there, things take off: Bob decides to travel the galaxy in search of his missing clones to … er … cure his Parkinson’s. Any questions?
If you want to dive into all the intricacies of the story, I suggest you check out the dedicated article about Captain Blood on Grospixels and download the Atari ST version.
Apparently, it’s better. Tss…
The piloting sequences above “wireframe” mountains (fractals, if you will) are probably inspired by Rescue on Fractalus! (Atari 8-bit, 1984).
If you’re looking for a spiritual successor, I’d suggest Outer Wilds (2020), and if the idea of translating alien languages intrigues you: Chants of Sennaar (2023).
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