Heimdall
Developer: The 8th Day | Graphics: |
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Publisher: Core | Sound: |
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Year: 1991 | Difficulty: |
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Genre: Role-playing game | Lastability: |
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Number of players: 1 | Rating: |
6/10 | |
You are Heimdall, the greatest Viking warrior. The gods have entrusted you with an important mission: to recover the legendary weapons stolen by Loki, so as not to look foolish on the day of Ragnarök. All you have to do now is recruit a crew and set off on an adventure…
After the magnificent introduction, I was disappointed. Main grievance: the real-time combat that lets us attack or parry blows by clicking on icons. Good idea, poorly executed. Because instead of presenting us with a clean and functional interface, with buttons close to one another, as in Black Crypt, for example; we are asked to click first on a weapon, then on the “attack” or “defend” button, sometimes located at the opposite end of the screen. Two clicks, knowing that half the time, the first one isn’t detected and therefore the second will have no effect. During this time, of course, since no movement is possible, one gets butchered by the opponent.
To really irritate us, they also chose to place the “flee” button just below the one used for parrying, as if to punish us if we clicked in the wrong place. Apart from that, I’ll quickly mention the sound effects that make it feel like you’re hitting a beach ball, and the ridiculously small inventory. You’ll admit that all this is annoying in a game where you spend 90% of your time fighting and collecting objects. What’s left? The puzzles, well…
Heimdall had assets to showcase: a successful presentation, a pleasant atmosphere, but its deal-breaking flaws left me thoroughly discouraged.
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