Testament
Developer: Insanity | Graphics: |
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Publisher: APC&TCP | Sound: |
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Year: 1997 | Difficulty: |
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Genre: First person shooter | Lastability: |
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Number of players: 1 | Rating: |
7/10 | |
Want to know the plot? Cemetery, zombies, rat-a-tat-tat-tat!
I maxed out the resolution to take pretty screenshots, but it’s terribly choppy; that explains why the enemy is never centred on screen. Fortunately, the game is generous with ammunition (less so with first aid kits, but that’s fine – I’m generous with quick saves).
Either I’ve become very, very good, or there’s a slight issue with the “collision mask”. You know, when I shoot 20 metres wide and it still hits. We’ll chalk that up to computer-assisted aiming, shall we? Oh, I think the baddies benefit from it too. Blasted bionic zombies…
I quite like the horror movie atmosphere, helped by a decent soundtrack, though it gets a bit tiresome after several hours of play. But that’s not the only thing that gets old. I haven’t encountered many different enemies, only four weapons, no bosses, no explosive barrels (those would have paired nicely with the dodgy aim!). So, we’re dealing with a network of corridors and doors on a single plane, making Testament more akin to Wolfenstein 3D than Doom.
Whilst the automatic map has the merit of existing, it’s a shame that door colours aren’t shown (those that open with matching coloured keys). Most of the time, I locate the door first, but it’s locked. I collect the key much later, at the other end of the world, then spend twenty minutes trying to find the door again. Hey! I came for zombies rat-a-tat-tat-tat! Not to search for where I live!
Today’s tips: in the options menu, reduce the window size (on a scale of 1 to 8, choose 5), the choppiness will disappear. During gameplay, hold down the “Amiga” (or “Windows”) key to perform side steps.
Testament 2 was released in 1998.
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