Might and Magic 2:
Gates to Another World
Developer: N/A | Graphics: |
| |
Publisher: New World Computing | Sound: |
| |
Year: 1990 | Difficulty: |
| |
Genre: Role-playing game | Lastability: |
| |
Number of players: 1 | Rating: |
7/10 | |
This is the second title in the well-known saga, following Might and Magic: The Secret of the Inner Sanctum, initially released on Apple II (1986) before being ported to other platforms (but not Amiga).
Personally, I’m much more familiar with the franchise’s strategic branch: Heroes of Might and Magic (PC, 1995) and its sequels. In fact, it’s actually King’s Bounty, released on Amiga in 1990, that’s the real origin of it all.
Anyway, here we’re talking about an old-school RPG: entirely keyboard-based, with no explanations, no effort in presentation, and not even a fleshed-out story. You’re greeted by tables of numbers and a bare-bones graphical interface. Prepare a manual, a pencil, and plenty of paper for map drawing.
The game rules are directly inspired by traditional role-playing games (like Dungeons & Dragons). You’ll recognize the class and moral alignment system, as well as the usual stats (and dice rolls during character creation). You start with a group of six companions, though you can increase that number to eight by hiring mercenaries. Combat is turn-based and happens randomly.
Technically, it was already outdated at the time of its release, but it compensates with an enormous amount of content. The world is vast, freedom is total (which can be confusing at first), and there’s a wide range of spells and equipment to discover.
If you enjoy old-school RPGs focused primarily on combat and exploration, and aren’t put off by keyboard manipulation, look no further.
|